Andrew
Bespaly
Software Engineer
I love taking projects all the way from rough draft mock-ups to finished products.
I'm a Portland State University alumnus, with a Bachelor's of Science in Computer Science.
I have a passion for efficient algorithms and innovative technology. I try my best to push myself daily as I learn new skills and take on new challenges.
Bounce Ball Blitz
An immersive Unity-based game available on the App Store,
players embark on an exhilarating journey through challenging courses designed
to test their basketball skills. With precise controls and realistic physics, navigate
through intricate obstacles and ramps to make impressive basketball shots. Developed
using the Unity Game Engine and utilizing C# scripting, this game showcases a
seamless blend of captivating gameplay, stunning visuals, and engaging level design.
View in App Store
Shuffle Shot
In this challenging and addictive game, hold your finger on the screen to build up power
and shoot your puck across the board, aiming to land it in the end zone.
Every successful landing leads to a new board appearing at a 90-degree angle.
This game features challenging zones with different obstacles, collectable coins that unlock new player
skins and hats, a leaderboard implemented with Playfab, IAP purchases with the App Store, and the ability to
save purchases to an account.
View in App Store
Soak: Sleep & Wakeup to Videos
Use YouTube videos as a sleep timer and an alarm clock with Soak,
a project I created over the summer using JavaScript, React-Native,
Google Cloud Platform for API usage, and Firebase for database, cloud functions,
and cloud messaging services.
View in App Store
Canvas Character Recognition
A program I made that tracks a color of your choosing, lets you draw
handwritten letters and numbers, computes what characters you drew using
a Machine Learning algorithm and prints them to the screen.
Link to GitHub Repo
NBA Dashboard
My classmate and I created a dashboard application for viewing NBA statistics. Compare and contrast all 30 NBA teams with these
informative graphs that make it way easier to digest the raw numbers that show off a team's skill.
Link to GitHub Repo
Amusement Park using OpenGL
I created an amusement park model using OpenGL in C++. I implemented texture mapping,
paramatric instancing, object sweeping, first and last cart POV.
This project was build off of skeleton code, it was a final project for a Computer Graphics class.
Link to GitHub Repo